MALIGNUS

Minion database

Minions and races

Six races, six stats, a duties grid and a complaints log. Mossbomb says each race brings its own strengths, but the public material does not publish racial stat modifiers. Here is what is actually visible.

6 races6 statsOfficial UI dataHow we verify
Official Malignus screenshot of a goblin cook's status panel showing Battle, Hunt, Labor, Craft, Occult and Cruelty

Status tab

The official panel shows six stats, a buddy, a nemesis, a favorite haunt and a short life story for a level-1 goblin.

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The six races

Malignus has six playable minion races: goblins, kobolds, orcs, gnolls, bugbears and ogres. Mossbomb says each brings its own strengths and habits, but has not published a racial stat table. The official art is the best evidence of how the races are presented.

That distinction matters. A goblin smith in an apron is not proof that goblins get a crafting bonus. A kobold pyromancer is not proof that kobolds are the designated fire-mage race. The art shows the visual language and the gear variants; the numbers are still unknown.

Goblins

Race
Official art of a goblin minion in plate armor with a sword and shield

Small, sharp-featured and heavily represented in the official art.

Official art variants
Plate-armored sword-and-shield fighter · Female archer in chainmail · Smith with an apron · Worker with a tool harness
Confirmed
Listed by Mossbomb as one of the six playable minion races. Official art shows goblins in combat, crafting and hauling gear.
Unknown
No racial stat modifiers, work bonuses, trait pools or morale rules have been published.

Kobolds

Race
Official art of a kobold minion in a pyromancer robe holding a staff

The official art gives the kobolds a strong fire-magic silhouette.

Official art variants
Pyromancer in a red robe with a staff · Spear-and-chainmail fighter · Miner with a harvester rig
Confirmed
Listed by Mossbomb as one of the six playable minion races. The official character set includes a kobold pyromancer and a kobold with mining equipment.
Unknown
Whether the pyromancer art reflects a starting class, a gear loadout or a promotion path has not been explained.

Orcs

Race
Official art of an orc minion in plate armor with a large axe

Armored, axe-carrying and visually the most front-line of the six.

Official art variants
Plate-armored axe fighter · Female cook or butcher with a cleaver and apron · Worker carrying stone
Confirmed
Listed by Mossbomb as one of the six playable minion races. Official art shows orcs in heavy armor and in kitchen or hauling roles.
Unknown
No published information separates orc work speed, combat stats, morale or trait biases from the other races.

Gnolls

Race
Official art of a gnoll minion in a mask carrying a javelin

Masked, spear-armed and shown in both martial and occult dress.

Official art variants
Masked javelin skirmisher · Female necromancer with a staff · Female worker carrying metal
Confirmed
Listed by Mossbomb as one of the six playable minion races. The official set includes a gnoll necromancer, so at least some gnolls can be shown with occult gear.
Unknown
The relationship between art variants and in-game classes, stats or job aptitudes is not documented.

Bugbears

Race
Official art of a bugbear minion in dark armor with a large maul

Large, heavy-weapon minions with a dark-armor variant in the art set.

Official art variants
Male maul fighter in dread armor · Female cudgel fighter in a coat
Confirmed
Listed by Mossbomb as one of the six playable minion races. Official art shows bugbears with two-handed blunt weapons.
Unknown
No public data covers their size, carrying capacity, combat stats or whether they have any special work restrictions.

Ogres

Race
Official art of an ogre minion in dark armor with a club

The largest silhouettes in the minion art set, including an occult variant.

Official art variants
Male club fighter in dread armor · Male shadowmancer with a staff · Female worker in rags
Confirmed
Listed by Mossbomb as one of the six playable minion races. The official art includes an ogre shadowmancer and an ogre labourer, so the race is not limited to melee visuals.
Unknown
No racial abilities, food requirements, stat spread or job modifiers have been published.

What is confirmed about the races

Race facts, without invented bonuses

Confirmed

  • Six races: goblins, kobolds, orcs, gnolls, bugbears and ogres.
  • Each race is described by Mossbomb as having its own strengths and habits.
  • The official art includes combat, crafting, cooking, hauling and occult variants across the six races.
  • All minions use the same six-stat frame: Battle, Hunt, Labor, Craft, Occult and Cruelty.
  • Minions have traits, grumbles, a buddy, a nemesis, a favorite haunt and a life story.

Not announced

  • Racial stat modifiers or job aptitudes.
  • Race-specific traits, morale rules or dietary needs.
  • Whether any race is locked out of a class, weapon or workstation.
  • Starting race options and how the preferred-race setting affects recruitment.

The six stats, and the jobs they rate

Every minion's Status tab uses the same six-stat frame. The Dungeon Duties table then turns those stats into work priorities. The official screenshot groups the columns under the same six headings.

StatWhat it ratesEvidence in the official UI
BattleThe combat stat visible on every minion's Status tab.Official minion panel: Battle 2 on a goblin cook; prisoner panels use a different stat set.
HuntRates hunting and the related gathering jobs in the duties table.The Dungeon Duties table lists Hunting, Foraging, Fishing and Scrapping under the Hunt heading.
LaborRates mining and building work.The duties table places Mining and Building under Labor.
CraftRates crafting, cooking and trap work.The duties table groups Crafting, Cooking and Traps under Craft.
OccultRates lore, worship and healing duties.The duties table groups Lore, Worship and Healing under Occult.
CrueltyRates overseeing, wrangling and torture.The duties table places Overseeing, Wrangling and Torture under Cruelty. Hauling, Drudgery and Guard Duty appear as separate priority columns without a colored stat group.
Official Malignus Dungeon Duties screen showing minions' stats and job priorities across hunting, labor, craft, occult and cruelty
The Dungeon Duties table is the operational heart of the colony: every minion gets a priority in every job. The last columns, including Hauling, Drudgery and Guard Duty, do not sit under a colored stat heading in this screenshot.© Mossbomb

The practical read is straightforward: a minion with high Craft should be encouraged toward crafting, cooking and traps; a high-Occult minion toward lore, worship and healing; a high-Cruelty minion toward overseeing, wrangling and torture. The exact numbers behind the priorities are not published, so the right approach is to set a clear primary job and watch the results rather than distributing every job evenly.

Duties and behavior

The duties table is only half the control system. Each minion also has a Behavior tab with combat and work settings. The official screenshot shows:

  • Combat stance on a slider, set to “Steady” in the example.
  • Sneak toggled off.
  • Seek healing set to “Default (Major wounds)”.
  • Stick to work enabled.
  • Confine to Domain enabled.
  • Retreat on invasion enabled.
  • Slow weapon enabled.
  • Choose own gear enabled.

These are powerful defaults for a non-combat worker: stay in the dungeon, keep working, flee an invasion, and let the minion pick its own equipment. The Behavior tab is where you stop a cook from charging an adventurer party with a ladle.

Grumbles, buddies and nemeses

Minions are not a resource bar with legs. The official Grumbling screen lists specific complaints and how many minions share them. The examples visible in the screenshot include:

Argued

Had an argument with another minion.

A friend bleeds

One of their buddies took an Extreme wound.

Too many faces

A Loner spent too long around too many minions.

Saw the Boss get wounded

The Boss took an Extreme wound in front of them.

Ate like a dog

Ate on the floor, away from any table or campfire.

Ate it raw

Ate an uncooked meal.

Lost at dice

Lost gold to another minion at the gambling table.

The lesson is not “keep everyone happy” — that is not a colony sim. The lesson is that morale has causes you can see. A minion who ate on the floor needs a table. A minion whose buddy is wounded may need a safer job or better healing. A boss who takes an Extreme wound in front of the crew creates a dungeon-wide morale event. The Grumbling screen is the diagnostic tool; the minion management guide covers the workflow.

Official Malignus Dungeon Management screen showing the Grumbling tab with complaints such as Argued and A friend bleeds
Grumbles are specific and sourced from events, not a single hidden happiness number. The screen groups each complaint and counts how many minions share it.© Mossbomb

Food, beds, gear and lockboxes

The store description confirms that minions need feeding, beds, crafted gear and order. The official UI adds storage filters, a lockbox slot on the Gear tab and a “Minions want lockboxes” alert. Those are real pressures, not decoration: a minion without a bed or a proper meal has a reason to complain.

The current build shows food on tables, a cooking table with recipe orders, a kitchen shelf with a storage filter tree and a forge workstation. The exact nutrition values, sleep times and gear stats are not public. Build the basic rooms first and use the Grumbling list to find the next bottleneck.

A good default for a new player

Set one clear primary job per minion, enable “Stick to work” and “Retreat on invasion” for non-combatants, and keep a cook and a hauler near the top of the duty list. Then read the Grumbling screen after every invasion. It will tell you which system is failing before the next raid does.

Go deeper

Sources

Sources for this page

  1. 01
    Malignus press kit and fact sheet — Mossbomb

    Fact sheet, development history, feature list, character and creature art, screenshot captions, and permission for press and content creators to use the kit's media in coverage of Malignus.

  2. 02
    Official Malignus interface screenshots — Mossbomb

    The press kit's 'Screenshots with the interface' set documents the New Dungeon flow, boss select, minion stats, duties, grumbles, behavior settings, trap build menu, wiring, Dark Arts, boss upgrades, prisoners, altar and overworld map. Used for observations that are not spelled out in the store copy.

  3. 03
    Malignus on Steam — Valve / Mossbomb

    Store description, Early Access Q&A, tags, supported languages, features, system requirements and the storefront's November 12, 2026 date display.

  4. 04
    Mossbomb — the studio making Malignus — Mossbomb

    Developer site. Confirms the November 13, 2026 Early Access date, $19.99 Early Access price, $29.99 planned 1.0 price, monthly updates, demo status, platforms, co-op and headline features.

Accessed 1 November 2026. Full source log and verification notes: Malignus Wiki sources.

Reviewed 1 November 2026. Game details can change during Early Access. If a source is wrong or a detail has been patched, send a correction.