
MALIGNUSWiki & field guide
Mossbomb's dungeon colony sim puts you on the other side of the hero's sword. We document the confirmed systems, the four bosses, the traps and the launch details — and mark the gaps instead of filling them with guesses.
Unofficial fan resource · Not affiliated with Mossbomb
Minion races
Boss monsters
Wild creatures
Schools of magic
Start here
The dungeon is the easy part.
The people in it are not.
Malignus is a colony sim wearing a villain's armor. Read the confirmed systems first, then use the guides to make decisions the game can actually punish you for.

A first dungeon that survives its first invasion
Pick a boss, spend your four starting minions' points, get food and beds running, then build the corridor before the heroes find it.
Read the guideThe machinery
A colony sim in a dungeon's skin.
The pitch is simple: dig, build, raid, defend. The actual run is a chain of logistics, morale, wiring and timing. These are the four systems that decide whether the hoard stays yours.
Full game overview
02Turn a corridor into a machineDarts, blades, gas, flame, coils, webs and more, wired to plates, tripwires, sensors, levers and timers.Trap database
03Raid first. Defend the receipt.Send minions across a hex overworld for treasure, then hold the hoard when the adventurers come to take it back.Overworld raids
04Pay for power in loreFour schools, three tiers, rites, bookshelves and the Gravecaller. The magic system is a logistics problem wearing a robe.Dark arts
Boss database
Four bosses. Four different dungeons.

Cinder Demon
The blade that leaves the floor burning

Dread Lich
Souls, skeletons and a phylactery

Baleful Eye
A flying artillery piece with an eye for treasure

Sunken Horror
Dread aura and tentacles in the dark
Bestiary, so far
The things already in the dark.
Mossbomb lists more than 30 wild creatures and nine lair types. These are the named creatures with official art — not the full roster.
Tools
Useful, not decorative.
Three tools that answer a real question before launch: when does it unlock, will your PC meet the published baseline, and where does everything go in your first dungeon?
Launch desk
November 13, 2026
Developer-confirmed. Steam displays November 12 in some regions.
Target: 00:00 UTC, Nov 13, 2026. Exact Steam unlock time has not been announced.
Track record
From first build to first hoard.
Mossbomb has published a development timeline. We keep it as a timeline, not a hype feed: no invented patch notes, no fake countdowns, no “surprise” announcements.
Full development timeline →The source log
Faithful to the source. Honest about the gaps.
The game is in active development. Boss stats, upgrade effects and balance can change before or during Early Access. Every page separates what Mossbomb has published, what official media shows, and what nobody has announced yet.
Still unknown, as of Nov 1, 2026
- Exact unlock time on November 13
- Whether demo progress carries into Early Access
- Upgrade names for three of the four bosses
- The full 30+ creature roster and seven unnamed lair types
- The exact Steam Workshop release window







