MALIGNUS

Buying guide

Malignus Early Access

A paid, unfinished version with a stated plan: monthly updates, Workshop support during Early Access and a 1.0 release at a higher price. Here is exactly how much of that is a promise.

Launches November 13, 2026$19.99 during Early AccessAbout one year plannedHow we verify

The plan

Early Access
$19.99
Full 1.0 (planned)
$29.99
Duration
~1 year
Updates
Monthly

Plans are Mossbomb's stated intentions, not guarantees. Dates and prices can change.

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On this page

Malignus will not launch as a finished 1.0 game. It enters Steam Early Access on November 13, 2026 for $19.99 USD, with the developer planning roughly a year of monthly updates before a full release priced at $29.99.

That is a standard Early Access structure, but the details matter. Mossbomb has been unusually specific about what the current build contains and how long it intends to stay in Early Access. It has also been clear that buyers are paying for an unfinished game.

“Malignus is fully playable today. Every feature on this page is in the game.”
Mossbomb, Steam Early Access Q&A

That quote is the developer's description of the current build, not an independent quality guarantee. “Fully playable” can still mean bugs, balance swings and systems that change after launch.

Confirmed plan

Early Access date

November 13, 2026

Developer's official site. Steam displays November 12 in some regions.

Early Access price

$19.99 USD

Regional pricing may differ. Price may rise at 1.0.

Planned 1.0 price

$29.99 USD

Mossbomb's stated plan, not a guarantee.

Update cadence

Monthly, about one year

Mossbomb plans a steady monthly schedule during Early Access.

Workshop

During Early Access

Not available at launch. Mossbomb plans Steam Workshop support during Early Access.

Platform

Windows PC (Steam)

No Mac, Linux or console version has been announced.

The price commitment has one clear benefit: Mossbomb says players who buy during Early Access keep the game and every update at no extra cost. The planned increase to $29.99 applies to new buyers after 1.0, not to existing Early Access owners.

What is in the current build

The developer's Early Access description lists six monster races, four Bosses, wired traps, invasions, prisoners, overworld raids, more than 30 creatures, four schools of magic and 2–4 player co-op. The free demo is described as containing everything in the current game.

SystemCurrent build statusWhat to expect after launch
BossesFour selectable Bosses with levels and upgrade points.Balance and potentially new upgrades; the full trees are not all public.
MinionsSix races, six stats, traits, relationships, grumbles, duties and behavior settings.Balance and quality-of-life changes are likely; specifics are unannounced.
TrapsTen mechanisms and five trigger families visible in the UI.New traps or wiring options are possible but not promised.
MagicFour schools, tiers, rites and the Gravecaller altar.More spells or rites may arrive; the current counts are current-build snapshots.
AdventurersSix races, ten classes, 40+ traits, prisoners and interrogation.Balance and new traits are possible; no content roadmap is published.
Co-op2–4 players, online and LAN, one shared dungeon.Stability work is likely; dedicated servers and crossplay are unannounced.
WorkshopNot available at launch.Planned during Early Access.

“Fully playable” is not “finished”

Early Access builds are expected to have bugs and balance changes. Mossbomb's own store text says to expect some bugs while the team polishes. If that would ruin your experience, wait for 1.0 or try the demo first.

Workshop and mods

Steam Workshop support is planned during Early Access, not at launch. That means the game will ship without the mod-sharing infrastructure described in its feature list. Mossbomb has not published a date, a feature scope for the Workshop or a modding API description.

The current build is not advertised as moddable. Do not buy on the assumption that Workshop content will be available on day one.

What is not promised

  • A 1.0 date. “About one year” is a plan, not a deadline.
  • A fixed content roadmap. Mossbomb says it will spend Early Access on stability, balance and features players ask for. That is not a list of features.
  • A Workshop date. Only “during Early Access.”
  • Crossplay, dedicated servers or console versions. None has been announced. The game is Windows PC only.
  • Demo save transfer. Not announced.
  • A lower launch price. The announced Early Access price is $19.99; there is no confirmed launch discount.

Is it worth buying now?

Buy now if you want to participate in the beta process, you are comfortable with an unfinished game, and the current feature set is already the game you want to play. The demo makes that decision easier: it is free, it is the current build, and Mossbomb says nothing is locked because it is a demo.

Wait if you need a stable first impression, a complete mod scene, or a guarantee that the roadmap will deliver specific features. Early Access is a funding and feedback model, not a pre-order discount with a finished game attached.

For the official terms, check the Steam store page and Mossbomb's official site. Early Access details can change.

Sources

Sources for this page

  1. 01
    Malignus on Steam — Valve / Mossbomb

    Store description, Early Access Q&A, tags, supported languages, features, system requirements and the storefront's November 12, 2026 date display.

  2. 02
    Mossbomb — the studio making Malignus — Mossbomb

    Developer site. Confirms the November 13, 2026 Early Access date, $19.99 Early Access price, $29.99 planned 1.0 price, monthly updates, demo status, platforms, co-op and headline features.

  3. 03
    Malignus press kit and fact sheet — Mossbomb

    Fact sheet, development history, feature list, character and creature art, screenshot captions, and permission for press and content creators to use the kit's media in coverage of Malignus.

  4. 04
    Malignus Demo on Steam — Valve / Mossbomb

    Separate demo app. Confirms the October 19, 2026 demo release, the demo's 'everything in the current game' scope, co-op support and demo system requirements.

Accessed 1 November 2026. Full source log and verification notes: Malignus Wiki sources.

Reviewed 1 November 2026. Game details can change during Early Access. If a source is wrong or a detail has been patched, send a correction.